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Between life and death: the questioning of dichotomies in Death Stranding

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At the beginning of Death Stranding, you are certain of two things: you must walk long distances to deliver a variety of packages and you will need to deal with some kind of ghosts that will try to kill you. Simple as that. Whilst it gets along and characters are presented, it is possible to distinguish a characteristic among them. Kojima’s characters have names that sound very obvious and cheesy. Nonetheless, their obviousness has a role: to lead the player in a way of questioning the duality of key notions from their own world.   Before starting Death Stranding, I knew about the character played by Guilherme Del Toro, but I thought he would just be a special guest who would appear for ten minutes. However, his character, Deadman, turns out as a special element in the whole craziness that Death Stranding introduces us. His importance in how the story unfolds is the same as in what he, as well as other elements, represents. Even though the way he is presented, as a type of mons