Giving space to speak — Final Fantasy XII and its political choices
Despite the efforts of so many people trying to demonstrate the politics inherent in games, we have a lot of work to be done still. As a product of fiction, a game is produced in a period of time as well as in a place, which puts it in a position of a medium used to represent beliefs and social values from the context it is created. One aspect of its political dimension is related to the narrative it presents and to which characters are given the entitlement of speaking. In fact, we find examples of it in Final Fantasy XII. In a techno-fantasy setting, there are some signs that the producers were concerned with which voices are going to be heard and from which point of view the story is told. Final Fantasy XII is already a very popular title of the franchise, but you may have no idea what it is about, so here goes a very quick overview. In Ivalice there are countries fighting each other and one of them, Archadia, is a military potency that invaded Rabanastre, the city where eve